This is the first Service Pack of V-Ray 2.0 for 3ds Max. In addition to new features and bug fixes, this service pack provides compatibility with 3ds Max 2012 and 3ds Max Design 2012.
This is a free upgrade, and the build is available now from the download page on www.chaosgroup.com
New features:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting)
Added access to the V-Ray material override exclude list from Max Script
Support for the four FumeFX render elements
Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript
The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any)
Added an environment override slot for VRayCarPaintMtl material
Added bump slot for the base layer of VRayCarPaintMtl material
Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing
XML output for the VRayRenderID render element
MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays
Added an option to VRayToon to compensate the camera exposure
Ability to map the radius in VRayDistanceTex with a texture
Option in VRayDistanceTex for a solid inside color
Custom V-Ray materials now work in the Hair&Fur modifier
Hair&Fur now produces the same object ID as the emitter object
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures
Crash with particular pre-render script that turns off V-Ray lights before rendering
VRayBlendMtl material blocks the material IDs of its sub-materials
V-Ray RT: Added support for RPManager material
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting)
Added access to the V-Ray material override exclude list from Max Script
Support for the four FumeFX render elements
Ability to call the “Calculate” and “Save to CSV file” operations on the VRayLightMeter from MaxScript
The “Browse” button for the “Split channels” file name now opens the folder with the currently selected name (if any)
Added an environment override slot for VRayCarPaintMtl material
Added bump slot for the base layer of VRayCarPaintMtl material
Ability to turn off “trace reflections” for separately for each layer of the VRayCarPaintMtl material
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing
XML output for the VRayRenderID render element
MaxScript-only option “dome_visibleOriginal” for dome lights to control filtering of the light texture for glossy rays
Added an option to VRayToon to compensate the camera exposure
Ability to map the radius in VRayDistanceTex with a texture
Option in VRayDistanceTex for a solid inside color
Custom V-Ray materials now work in the Hair&Fur modifier
Hair&Fur now produces the same object ID as the emitter object
The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures
Crash with particular pre-render script that turns off V-Ray lights before rendering
VRayBlendMtl material blocks the material IDs of its sub-materials
V-Ray RT: Added support for RPManager material
Noise with “Clamp output” option enabled produced noisy renders
Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be
Slow rendering with many overlapping VRayProxy primitives
Randomly missing gizmos when rendering VRayEnvironmentFog
VRayLights that exclude an object could still affect that object through GI
Rendering with GI may use more detailed texture mip-map levels than necessary
VRayHDRI may not respect the specified memory limit for tiled tex tures
Crashes with particle systems with 3d displacement and motion blur enabled
Spikes with 3d displacement with “Keep continuity” enabled and particular bad geometry
Incorrect velocity element with VRayFur
Image copied from VFB to clipboard had the first column of pixels swapped for the last one
Loading an image in the V-Ray VFB with a different resolution did not work correctly
img2tiledexr used wrong formula when converting images from sRGB color space
vrim2exr did not preserve the pixel aspect information in the resulting .exr file
ply2vrmesh can convert RealFlow .bin files to .vrmesh files
VRayExposureControl was not accessible from MaxScript
Script error when there is a VRayPlane object in the scene
VRayPhysicalCamera in “Movie” mode was not exported correctly
Mesh lights were not exported with the .vrscene exporter script
Fringes on the edges of flakes in VRayCarPaintMtl material
Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled
Warning about “Retrace threshold” and “Use light cache for glossy rays” was printed even when not using the light cache
Exception after rendering when the “V-Ray raw image file” is chosen and the V-Ray VFB is not enabled
The V-Ray presets did not load if they were saved on a system where the decimal symbol is “,”
The file save dialog for .vrimg/.exr files was not resizable
The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter
The VRayLightSelect element allowed the user to pick meshes instead of just lights
Incorrect velocity element when rendering Hair&Fur natively
The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one
Wrong spelling for “affect specular” option in VRaySun
Slow rendering of VRayEnvironmentFog with animated Noise texture
V-Ray RT: Objects could disappear in animation
V-Ray RT: When used as production renderer, animation of deforming objects was ignored
V-Ray RT: Wrong exposure when physical camera type was “Move cam” or “Video cam”
V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT
V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer
V-Ray RT: .vrscene export was not correct if the system decimal symbol was “,”
V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64
V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering
V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera
V-Ray RT: Scene was empty if motion blur was enabled
V-Ray RT: Problem with canceling batch render of animations
V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012
V-Ray RT: Standard camera FOV animation was not working
V-Ray RT: Support for the “Camera map per pixel” texture
V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer
V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner
V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material
V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work
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